Got a build you want to share? Check out the Community Builds added by members of the Fextralife community.ĭivinity 2 Builds are created based on Class and role that can be utilized by both beginners and veterans. As you play the game having just started with a new Class, experiment and try out different Skills that you think synergize well together after doing your reading or research.Read through the Skills, Talents, and Equipment to find the ones you'll want to equip. Understand the Combat mechanics, and what Stats, Skills, Talents, and Equipment do. Divinity 2 offers easy access to the Respec feature that allows the player to reallocate their character and companion Stats including their appearance. Furthermore, players are encouraged to experiment and try out any and all the different Skills available to their character's class. On this page, you will find the various Builds that have been created by the Fextralife community.Įach of these Builds revolves mostly around how the player wants to play the game with their character, as all Builds are curated properly to go through the Main Campaign. A Build can be achieved by following specific Classes, Races, Skills, Attributes, Weapons, Armor, and other combinations that will help players achieve their desired character. If you're not interested in building a bruiser of sorts, you'll still have a flexible character you can choose to make your own whether it's a caster or other archetype.Builds for Divinity: Orginal Sin 2 are character customizations and various combinations that focus on a playstyle and theme. That said, the beauty of going deep into Polymorph is you'll have plenty of attribute points to spend. Alternatively, they could loosen the dagger restriction on more (all) Scoundrel skills to give spear wielders some love. I have a few ideas for adjustments, but maybe an interesting talent (and a couple spear-inspired skills) could be the simplest option without completely reworking the battle system. Polymorph is cool though! I'm glad they added it to the game at least, even if spears were not polished as one might expect. Maybe in a future patch or add-on they might make this better. Also cannot recall seeing any spear weapons that I thought were particularly amazing. I have yet to hear of anyone outside of a mod situation opt for a serious spear wielder. Overall, in tandem with heavier armor, STR tends to win out here. Could definitely see some more chances for cross-skill tree support here to help better define the identity of a spear wielding polymorpher, as well as allow for a more interesting set of build combinations. Seems like an opportunity miss here, as we all know from other games the Spear Thrower + Shield (Commander/Paragon) archetype that might utilize Huntsman and Deadly Savage (Druid/Feralan) archetype that might utilize Scoundrel. Spears have very little synergy with damage skills from the primary FIN-trees, Scoundrel and Hunstman. Works for either STR or FIN (and INT for stave weapons). Most Warfare skills scale with whatever your melee weapon's primary stat is. If you had to choose based on this factor alone, go with STR-gear. I believe only a few Polymorph skills scale with FIN otherwise, it's STR. If you really love spears then great otherwise, you'll find a lot more STR-based weapon options: 1H + Shield, Dual Wield 1H, and lots of 2H weapons. This is because spear weapons are FIN-based. I guess the spear allows for more crit power? Everything seems to scale to strength. I still don't understand why they're a finness class though, according to metamorph.
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